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Old Sep 15, 2005, 08:04 AM // 08:04   #41
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Quote:
Originally Posted by Snowman
er.. well, your all wrong!

its a balance!..

You only have 8 skills slots to use, a res signet is used only once so if everyone takes one regardless then your entire team is basically missing a skill and their over all ability to win. You are in fact preparing to fail already!

As a warrior I can take a res signet.. sure.. but it does mean my damage output is reduced and im less effective.

so in your pvp team you should have a balance of people with res signets and people who are 100% fighting effective.
Your res signet replenishes everytime you get a moral boost. So, if you're in an 8 person PvP match you can, atleast, ressurect two people. In GvG you have an infinite, willing you have the flagstand.

You're damage output is not reduced and warriors are mainly for support anyway, despite common misconception. Even if you only had a res sigent in your bar then you would still be team effective.

The game isn't about the damage that one out of eight can do, it's about the damage eight out of eight people can do.
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Old Sep 15, 2005, 08:05 AM // 08:05   #42
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Quote:
Originally Posted by bele
Sorry ....... pure PVE , NOT PVP.
I'm sorry I'm confused to what your post has to do with this discussion, this is not not another PvE vrs PvP discusssion. Don't waste our time with posts like that.

It's true I never expect monks to bring a res signet... there is really no point to having one, I have seen monks with Rebirth use it once a battle cools down, however in PvP it can be hard.

I use my res signet to res someone who still hasn't used theirs... in PvP its easy to know who has one, and who doesn't. However in Random 4v4 its impossible to know, so I always ask at the start of a battle.

And yes very often its fun to see Warriors run towards me thinking they are godly (Hate that term!!!!) only to be smashed down by me

Remember kids Rangers have the second best armor in the game.
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Old Sep 15, 2005, 08:23 AM // 08:23   #43
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Better to have one and not need it, then need it and not have it!


Most the time if a monks gotta stop and use the res skill then someone else dies and complains he saw 0 healing.

7 skills plus 1 res. team of 8 -8 skills, thats like only going in with 7 people, but in a team of 8 when one dies now you ARE a team of 7, then a team of 6, etc.

In a team of 8 with all res sigs 1 dies 3 seconds later hes back up. so that team of 7 becomes 6 then back to 7.

In a group with out res sigs when the monk goes down the rest drop super fast.

In other words I am 100% pro sig, its a staple.
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Old Sep 15, 2005, 09:04 AM // 09:04   #44
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The only real drawback of the use of the signet, is when people don't read the chat window and res someone who has already used their signet... or worse res the same person 3 or 4 times, when clearly the aren't good at anything other then dying.
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Old Sep 15, 2005, 09:47 AM // 09:47   #45
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Rangers and Warriors really should have it with them in PvP since they usually are the last chars still to stand. The other classes - I don't know. My ele is usually among the first ones to get ganked so bringing res sig is rather pointless at most times and the slot better used for other skills. My Mesmer is monk secondary making her a Fast Casting res machine, but if she was another class I am not sure if I would take a res sig on her. 8 skills slots are not much if you are a Mesmer and every one is precious. I agree that res sig is quite useful in 4x4 PvP, though.

In PvE, pretty much the only ones to carry res sigs should be warriors or maybe rangers (although I don't do that with my ranger). We usually have 3 or even more ppl with monk res skills on them, so that should be enough at most times (and since I do lots of PvE I can kinda confirm that it is). Once we won a badly screwed Thunderhead Keep job due to my Mesmer constantly ressing people faster than the critters could kill them. You can't do that with a res sig, can you?
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Old Sep 15, 2005, 09:58 AM // 09:58   #46
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I'm not going to go through this whole thread, but my opinoin towards whether or not you should bring a rez signet is this

Always bring a rez signet. If you don't your useless.

More specifically everyone in 4v4 should hve one and at least 5 out of 8 in tombs and GvG. And always make it a rez signet. the only class that should bring a normal rez is a me/mo with high fast casting.
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Old Sep 15, 2005, 11:17 AM // 11:17   #47
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Meh, I find that for PvE if your group needs _everyone_ to have a rez signet (i.e routinely there's only one person left alive) then you're not likely to make it to wherever you're going anyway.
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Old Sep 15, 2005, 12:22 PM // 12:22   #48
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Quote:
Originally Posted by Theus
Damage output doesnt matter if your opponent resed all of their fallen comrades and you're the only one left agaisnt 3 or 4 people.
er.. by which time a res signet is worth shit... you've already lost!

for the lose! tbh.
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Old Sep 15, 2005, 12:30 PM // 12:30   #49
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Quote:
Originally Posted by RTSFirebat
I'm sorry I'm confused to what your post has to do with this discussion, this is not not another PvE vrs PvP discusssion. Don't waste our time with posts like that.
I think it was a typo. If you look at the post you quoted & the post directly above that you will see that the person made 2 posts. I think they were just trying to clarify that they were a PvE player & not a PvP player.
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Old Sep 15, 2005, 12:31 PM // 12:31   #50
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Quote:
Originally Posted by Algren Cole
sounds like something a warrior would say.

"don't hold me responsible for doing anything other than blindly hacking and slashing at some random target"

you prepare for the worst because the worst CAN and DOES happen...if you're prepared for it then it's not a problem.
and thats the point... if your prepared for it it isnt a problem..

but blindly following sweeping statements like, everyone takes a sig indicates NO preparation at all...

"don't hold me responsible for doing anything other than blindly hacking and slashing at some random target"

er.. I've never heard a warrior say that, and I certainly didnt... blindly hacking at a random target?.. no.. a called target is NOT a random target, the warriors main function is to call targets.. the WHOLE team depends on it... how the hell can a warrior be good at calling targets when he is resing?..

"oh sorry everyone.. you'll just have to pick your own target for a few moments here.. im just gona res this... damn, i've been canceled!.."

what an utter waste of a skill slot.

again... THINK about your team and the skills they have... and not JUST the res signet... seems to me most of you cant organise yourselfs beyond "everyone take a res signet".. thats just lazy.

no one ever heard of a 'sweeping statement?'.. thats what your making right now.
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Old Sep 15, 2005, 12:54 PM // 12:54   #51
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Quote:
no one ever heard of a 'sweeping statement?'.. thats what your making right now.
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utter complete WASTE of a valuble skill slot that I could have used to DEFEAT the opponent instead of a dubious last ditch attempt at saving the team.
Thats a sweeping statement made by YOU.


Quote:
Everyone with signets means that more than one person will break from fighting to res the monk .. instantly you have stopped your damage output in a BIG way, bam! your enemy sees the hole in your defence and gets the upper hand..... all because someone said 'everyone must take signets'
If you all take signets, a good team will set out who should res first, then second ect. So that you dont all break of to res at the same time, try that next time.



Quote:
"oh sorry everyone.. you'll just have to pick your own target for a few moments here.. im just gona res this... damn, i've been canceled!.."
so your telling me you cant call and res, why its patheticly easy.


Quote:
again... THINK about your team and the skills they have... and not JUST the res signet... seems to me most of you cant organise yourselfs beyond "everyone take a res signet".. thats just lazy.


The point is people not taking it for no good reason.

Monks have a reason not to, they are too busy healing (and yes this can be debatable).

But quite frankly as a warrior you have no reason not to take it. Your damage is not going to tip the balance, but bringing a member back to life at full health and mana will, and has done for many PVP & PVE fights.
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Old Sep 15, 2005, 01:37 PM // 13:37   #52
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Quote:
Originally Posted by Snowman
oh sorry everyone.. you'll just have to pick your own target for a few moments here.. im just gona res this... damn, i've been canceled!.."

what an utter waste of a skill slot.

I call and res in arena . . . constantly . . . and very easily. Also, anything can be countered, so everything must be a waste of a skill slot.

You guys keep talking about spending skill slots better ways but bring a res sig if you do random arena. You might get a whole group just like you and then you might consider things from our perspective.
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Old Sep 15, 2005, 01:54 PM // 13:54   #53
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Can someone tell me what skill is so important that it is more valuable than the combined 8 skills on my teammates skill bar?

Some very arrogant naive attitudes on display here....

I would love to see the guys here who dont think rez sig is needed fight a group of us who do in team arena.
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Old Sep 15, 2005, 01:59 PM // 13:59   #54
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In my opinion res signet is a must. Fast resing can win the entire match (even if you are losing in the beginning) if enemy is resing slower and now imagine that the enemy won´t res at all
Enemy without res signet is predetermined to lose. You just take out his heal (monk) and what left ? Three characters capable to attack but with absolutely no defense.
But why are we trying to convince them. The less people with res signets in arenas / tombs, the better for us
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Old Sep 15, 2005, 02:00 PM // 14:00   #55
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Quote:
Originally Posted by Snowman
and thats the point... if your prepared for it it isnt a problem..

but blindly following sweeping statements like, everyone takes a sig indicates NO preparation at all...

"don't hold me responsible for doing anything other than blindly hacking and slashing at some random target"

er.. I've never heard a warrior say that, and I certainly didnt... blindly hacking at a random target?.. no.. a called target is NOT a random target, the warriors main function is to call targets.. the WHOLE team depends on it... how the hell can a warrior be good at calling targets when he is resing?..

"oh sorry everyone.. you'll just have to pick your own target for a few moments here.. im just gona res this... damn, i've been canceled!.."

what an utter waste of a skill slot.

again... THINK about your team and the skills they have... and not JUST the res signet... seems to me most of you cant organise yourselfs beyond "everyone take a res signet".. thats just lazy.

no one ever heard of a 'sweeping statement?'.. thats what your making right now.
never never never do I allow the warriors on my team to call targets. The rangers call targets. The warrior stands there and gets beat up on so the rest of the team can do something intelligent. Very VERY few builds rely on 8 skills to be effective. The only players I've ever heard complain about bringing a rez signet are warriors...because it takes one "UbER DaMaGe DeaLiNG SkiLLz()r AwAY!@[email protected]!@"...bring a rez signet it's the most important skill in your bar.
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Old Sep 15, 2005, 02:00 PM // 14:00   #56
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And its always warriors who dont take it, gives us a bad name.

Considering we warriors do less damage, get attacked less and are less likely to be interupted than some other classes were the ones that have NO excuse not to take it.

I mean ive spoken to people who take a executioners strike over res, thats a +30 damage attack over a res signet that brings em back to full health.

+30 damage

what use is that going to be.
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Old Sep 15, 2005, 02:05 PM // 14:05   #57
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Quote:
never never never do I allow the warriors on my team to call targets. The rangers call targets.
Hmmmm, good idea that.

Think ill be able to get out of calling with that one. i always end up calling, sometimes its good to just turn your brain off and hit things.

BAM BAM
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Old Sep 15, 2005, 04:08 PM // 16:08   #58
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Quote:
Originally Posted by Snowman
er.. by which time a res signet is worth shit... you've already lost!

for the lose! tbh.
How is it worth shit? If all your teammates havn't used thier res signet, you can just res up one and be back fighting 4vs4 within seconds. Your way, you're right you've lost. I take it you don't fight PvP very much.
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Old Sep 15, 2005, 04:28 PM // 16:28   #59
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Heh, after reading a few comments likes "bring Res is a waste of a skill slot, I need the slot for XZY" and "its the Monks Job to Res" .. got my blood boiling. I'm awed at how selfish and short sighted some people can be. Which game do these folks think they are playing Quake perhaps.

Heal Monks should never bring Res .. their job is to Heal not Res, time spent Resing is time spent not healing the party which usually spells disaster .. the only exception to this would be the 4vs4 arenas. As a Protect Monk I willl bring a Res along but never as a Healer.

As a Warrior/Monk I always bring Res which is placed right beside mend aliment, smite hex and Healing Breeze ... it makes me laugh when I see the L33ters with their face in the dirt shouting insults all cause they brought no support skills !!! Alot of good it did them to have those extra attack skills when they cant even stand and their own two feet.

From my personnal experiance in Competitive and Team arenas my best teams where the ones who had Res on every character. Nothing pisses me off more than to have res on me and the survivers of the battle cant Res anyone... now those are Noobs if I ever seen one!!


Pax
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Old Sep 15, 2005, 04:49 PM // 16:49   #60
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Quote:
Originally Posted by Snowman
er.. by which time a res signet is worth shit... you've already lost!

for the lose! tbh.
Er, I was in random last night and we went on a 16 flawless winning streak during which time our 4 rez slots were useless. But then we had a bad one where 3 of us died real quick and it was 4 vs 1 The last one standing rezzed someone who rezzed another and another and before you know it we were all back up and ended up winning.

As for the "waste" of a slot. The rez sig is only a wasted slot if your team is not dying. But if your team is not dying then you clearly don't need that 8th slot for more offense/defense anyway, so why not keep the rez sig for insurance. And if your team IS dying, then it is unclear that an 8th skill is really gonna make your team that much better. It is more likely that the power of rez outweighs whatever 8th skill you have.
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